AI Insights · Timothy · January 2022
Top 5 Adventure Games on iOS in Latin America Q4 2021
Discover the performance of the top 5 adventure games on iOS in Latin America during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 adventure games on iOS in Latin America showcased notable trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, offers insights into the performance of these popular games.
Genshin Impact: Natlan Launch observed fluctuations in its weekly revenue, starting at approximately $75K at the end of September and peaking at around $199K in early November. Weekly downloads ranged from 17K to 28K, with a noticeable increase towards the end of December. The game maintained a strong weekly active user base, starting at 154K and ending the quarter at 159K.
MIR4 experienced an initial increase in weekly revenue, peaking at around $66K in early November, and then saw a gradual decline, ending the quarter at approximately $34K. Weekly downloads saw a significant drop from 12.9K in early October to about 4.3K by the end of December. The game’s weekly active users showed steady growth, reaching a peak of 37.1K mid-quarter and stabilizing at around 32K towards the end.
Summoners War had a relatively stable revenue stream, with notable peaks at approximately $13.5K and $13.5K in mid-December. Weekly downloads remained low, ranging from 67 to 357. The active user count saw minor fluctuations, ending the quarter with around 12.3K active users.
The Seven Deadly Sins showed a consistent weekly revenue pattern, peaking at approximately $25K in early December. Weekly downloads remained moderate, ranging from 1.6K to 2.5K. The active user base showed slight fluctuations, ending the quarter at around 18K.
The Sims™ FreePlay experienced a significant increase in weekly revenue towards the end of December, peaking at around $10.6K. Weekly downloads also saw a substantial rise, reaching over 30K by the end of the quarter. Active users increased steadily from 42.8K to 60.9K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.